Elves tend to be agile and good at scoring, while dwarfs and orcs are more suited to a grinding, physical style of play.Īll teams offer a choice between player types with different statistics: related races (e.g. skeletons and zombies in undead teams, various lizardmen types), guests of allied races (e.g. trolls in orc and goblin teams), exotic or monstrous units (e.g. ghouls, wights and mummies in undead teams), and specialists of different roles (usually some combination of Blockers, Blitzers, Throwers, Catchers, Runners and Linemen). Teams can include any number of players of the most basic type (usually Linemen), while the stronger units are limited to 1, 2, 4 or 6 per team. In league play, players gain additional skills and abilities based on their accumulation of experience points. Players face potential injury or even death on the field throughout their careers. Teams improve by the purchase of off-field staff such as cheerleaders, assistant coaches, and apothecaries. Teams consist of eleven to sixteen players, of which eleven are allowed on the pitch at any one time.ĭisparity between team values is offset by the purchase of ad-hoc star players or mercenaries, as well as bribes and additional temporary support staff, such as wizards or a halfling cook. Each player is represented by an appropriate miniature and has statistics and skills that dictate their effect on play. There are five player statistics as of the 2020 Season 2 update: To avoid confusion, the human playing the game is always referred to as the "coach" and never the player. MA (Move Allowance) indicates how fast the player is.ST (Strength) indicates the player's basic fighting ability.AG (Agility) indicates how well the player handles the ball and evades opposing players.
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